
A theory to explain the basic sources of intrinsic motivation. In order of relevance to game design they are power, curiosity, vengeance, saving, independence, acceptance, honor, status, social contact, tranquility, physical activity, order, idealism, family, eating, and romance.
Found on
http://critical-gaming.com/critical-glossary/
[name] Reiss is a surname of Old German origin, and was most commonly used by Ashkenazic Jewish people as a metonymic occupational name for a dealer in rice (Yiddish רײַז), or as an ornamental name from the Old High German word Reis ‘twig,’ ‘branch.’ Reiss (often written with the German letter ß (Typographic_ligature#German_.C3...
Found on
http://en.wikipedia.org/wiki/Reiss_(name)
No exact match found.