(playstyle) A player experimenting with moves, options, and mechanics to learn new things about a game or an opponent. Winning is not the primary goal. Also, a player who plays in such a way to help another gamer learn. Found on http://critical-gaming.com/critical-glossary/
Research and Development. Investigative work carried out by a business to improve and develop products and processes Found on http://www.encyclo.co.uk/local/22643