fiddly

1) Requiring frequent & excessive mental manipulations to play a game, which tends to detract from strategic/tactical planning and to bog down the ebb and flow of the game. Examples: Multiple modifiers for each dice roll (+2 for leader rating, -1 for brush terrain, +1 for ambush....), cumbersome arithmetic (I am selling 3 items at $377 eac...
Found on http://www.boardgamegeek.com/wiki/page/Glossary

fiddly

Requiring lots of turn-by-turn maintenance which tends to bog down the ebb and flow of the game.
Found on http://boardgamegeek.com/wiki/page/Glossary

Fiddly

this is used to refer to how many components it takes to play the game and how often these components must be moved around the play area. A game with many components that are constantly being moved around would be considered `fiddly”.
Found on http://www.pubmeeple.com/gaming-glossary/
No exact match found