Copy of `Play Fit - Dodgeball terms`

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Play Fit - Dodgeball terms
Category: Sport and Leisure > Dodgeball
Date & country: 26/08/2014, USA
Words: 115


COUNTER
A turn made on one foot from a forward to backward (or backward to forward) edge maintaining the same character, i.e., outside to outside or inside to inside, where the body rotation is counter to the natural direction of progress.

COMBINATION SPIN
A spin in which the skater changes feet and/or positions.

COMPETITION SCORE (FINAL SCORE)
The qualifying segment score ( x 0.25 ) + short program segment score + free skate segment score, or the compulsory dance segment score + original dance segment score + free dance segment score.

CHOREOGRAPHY/COMPOSITION
An intentional, developed and/or original arrangement of all types of movements according to the principles of proportion, unity, space, pattern, structure and phrasing.

CIRCLE
A maneuver in which skaters are linked and rotate with step combinations in a circular motion. Skaters can skate forward or backward trying to hold form for a perfect circle.

CODE
With the inception of the international judging system, every element listed in the scale of values was given a short-hand set of letters and numbers to designate the element and it's level of difficulty. These codes are used on skater protocols to identify the elements attempted. Any element listed in this glossary which has a code is listed with the code provided in parentheses after the name of the element.

CHOCTAW
A turn from forward to backward (or backward to forward) from one foot to the other in which the curve of the exit edge is in the opposite direction to the curve of the entry edge. The change of foot is from outside edge to inside edge or from inside edge to outside edge.

Catch
The act of a player catching an attempt by the other team prior to the ball striking the ground or any other object not natural to the playing area. The ball can strike another player first. A player (who is out, after being struck by a ball) may return to the game after a valid catch by his team mate. Players return in the order they are struck out, First out First in (FOFI)

BASE VALUE
A value assigned to each element depending on the degree of difficulty.

BIELLMANN POSITION
Named after Denise Biellmann, this is a difficult variation where the skater's free leg is pulled from behind to a position higher than and towards the top of the head.

BLOCK
A formation in which skaters line up one behind the other in more than two straight lines forming a block or formation. The block moves on the ice utilizing the entire surface.

ACCOUNTANT
An official at a figure skating competition who compiles and computes marks awarded by judges to determine the placement of competitors.

Attempt
The act of a team with possession of the ball trying to put out a member of the other team by throwing the ball at them.

AXEL JUMP
One of the most difficult jumps, which takes off from the forward outside edge and is landed on the back outside edge of the opposite foot. A single Axel consists of 1.5 revolutions, a double is 2.5 revolutions, and a triple is 3.5 revolutions. The jump is named for its inventor, Axel Paulsen. It is easily recognizable as it is the only jump that takes off from a forward position.

Action
The time after the official time has started but before the game has ended, except when the referee has called time out.