Copy of `BHDR - Roller derby glossary`

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BHDR - Roller derby glossary
Category: Sport and Leisure > Roller derby
Date & country: 26/08/2014, USA
Words: 59


whip
An arm whip is an assist performed by a skater giving her teammate her own momentum by offering her arm and flinging her forward. A hip whip is a similar transfer of momentum, but by a skater grabbing her teammate

whip
an assist technique wherein one skater uses another skater

zebra
nickname for a referee

t-stop
a technique for slowing down or stopping in which one skate is dropped behind the other skate and turned perpendicularly, and the wheels of the back skate are dragged.

wftda
Women

track cut
A penalty given to a skater who goes out of bounds and reenters in front of an opposing in-play skater or multiple in-play teammates.

tripping
a major penalty in which one skater makes contact with another skater

twenty (20) feet
a referee call when a skater is out of the twenty-foot range of the pack and thus out of play. Blockers may not hit or assist and must immediately yield to opposing jammers upon reaching this point whether or not the call has been made by the ref. If they do not, they may earn an out of play penalty.

wall
when two or more blockers skate side-by-side to create a multi- player block to contain another team

team zebra
Bleeding Heartland

scoring pass
any pass through the pack after the jammer

star pass
A pivot can become a jammer mid-jam if the jammer removes her star helmet panty and hands it (not thrown or dropped) to the pivot, who then puts it on over her striped helmet panty. The pivot-turned-jammer can now score points, but cannot gain lead jammer, while the jammer-turned-blocker can no longer score points.

taking a knee
if a skater is seriously injured on the track and the jam is called, it is common practice for skaters to drop to one knee while the injured skater is treated.

rink rash
a burn injury that occurs when flesh is dragged against a rink surface. Ouch!

positional blocking
using the body to obstruct another skater

power jam
a situation wherein one team

recycling
when a set of two or more blockers rotate in a circular motion, sending one blocker after another to issue continuous hits to an opponent. This is also known as a waterfall.

power jam
If the jammer is sent to the box, the opposing team is said to have a power jam while their jammer skates unopposed

poison ivs
Bleeding Heartland

pivot line
the starting line for the pack that is in front of the jammer line. Only the pivot is permitted to start on the pivot line; all other blockers must be lined up behind her hips. The pack may cross the pivot line once referee blows the first whistle to signal the start of the jam. If any skater crosses the line before the whistle, it is designated a false start.

pivot
Up to one blocker from each team who wears a striped helmet cover. The pivot follows all of the same rules as other blockers, except 1) she can engage in a star pass (see below) and 2) if she lines up directly on the pivot line, other blockers must line up behind her.

pivot
(1) the blocker who stays to the front of the pack and regulates pack speed. The pivot also has the unique ability to, via a panty-swap, exchange places with the jammer. The pivot can be identified by the stripe on her helmet.

penalty
a rule-breaking offense observed and called by a referee.

penalty box
when skaters accumulate four minor penalites or one major, they must skate off the rink and spend time waiting here (1 minute per infraction) until they can return to play. The penalty box has 3 seats for each team, one of which is designated for the jammer. Thus, the most players than can be in the box at once from any one team is two blockers and one jammer.

penalty box
Where the refs send the skaters if they commit a penalty. The ref will whistle, say and sign the penalty, say the skater

panty
a stretchy helmet cover that is used to designate the jammer (with a star) or a pivot (with a stripe).

passing the star
a strategic play in which the jammer removes her helmet cover (the star) and gives it to the pivot, enabling the pivot to become the new jammer and thus score points.

nonscoring pass
the jammer

nso
A non-skating official. Organized, unbiased, wonderful volunteers who track the penalties, scores, jam times, and penalty times of the bout

pack
The largest group of blockers from both teams within 10 feet of each other. Penalties will be given for no-pack situations, and until a pack is reformed the blockers are unable to engage.

pack
the mass of blockers from both teams skating around the track together. Each jammer

major
a major penalty. According to WFTDA, this is a foul has that has a measurable physical force or effect which causes harm or adversely affects the game. Assessed if the infraction has extensive impact on safety or game play. Examples include tripping another skater or hitting a skater when she is down on the ground. One major will get a skater sent to the penalty box for at least one minute.

lead jammer
the first jammer to emerge from the pack cleanly (that is, without incurring a penalty) is designated by the referee as the lead jammer. She now has the advantage of being able to call off the jam if she wishes.

lead jammer
The first jammer to legally get through the pack in her initial pass. Some jams have no lead jammer if both commit penalties during the initial pass or if neither are able to get out of the pack.

jammer line
a starting line on the track, located behind the pivot line, from which the jammers depart on the referee

jammer
the skater on the track who can score points. The jammer is identifiable by the star on her helmet. The jammer starts each jam behind the pack. After she has lapped the pack once (known as a nonscoring pass), she is eligible to score points for each subsequent skater she laps.

jam
The

jammer
The skater from each team who scores points, designated by a helmet cover with a star. Jammers line up on the jam line behind the blockers at the start of each line. Jammers begin to score once they lap opposing skaters, with points counted by passing a skater

jam
a two-minute period during which the action happens. The jam may last less than two minutes if the lead jammer decides to call off the jam. There may be any number of jams in a bout.

illegal procedure
a catchall term that refers to a penalty in which a procedural rule is broken and the offending team has an advantage without interfering with the other team

hip whip
a form of assist in which a player (usually the jammer) grabs her teammate

flatliners
Bleeding Heartland

fresh meat
new recruits.

grand slam
When the jammer gains a full 5 points on a scoring pass, 4 for each of the opposing blockers and 1 for the opposing jammer. This is the most points a jammer can score on a single pass.

grand slam
when a jammer succeeds in lapping the opposing team

hip check
a bump delivered using the hips while skating immediately next to the target.

disorderlies
Bleeding Heartland

engagement zone
Within 20 feet the foremost pack skater to 20 feet behind the rearmost pack skater. In this zone, a blocker can hit or block the jammers or other blockers.

false start
A penalty given to a skater who is out of position (a jammer is in front of the jam line, or a blocker is behind the jam line or in front of the pivot line) when the jam begins.

false track
a minor penalty that occurs when a player crosses the designated starting line before the appropriate whistle is blown

bout
The game, competition, match, contest, etc. Two 30-minute halves made up of many jams (see below). Rule 2.2.2

calling off the jam
the power of the lead jammer, who can end a jam at any time by tapping her hands against her hips. This strategy can help prevent the other team

code blue assassins
Bleeding Heartland

cutting the track
a penalty wherein a skater goes out of bounds, passes an in-bounds skater, and re-enters the track in front of that skater. This is a minor penalty, but if a) the skater cuts multiple players, or b) the skater she cuts is the foremost member of the pack, then it is a major penalty.

back block
A penalty called on a skater who makes contact with the back of an opposing skater, causing her to fall, lose position, or skate out of bounds.

blocker
Each team

blocker
a skater whose job is to stop or block the other team

booty block
A positional block. One skater controls an opponent by skating in front of her and slowing, keeping the opposing skater in contact with her back.

assist
a motion administered by one player to help another player (usually the jammer) gain advantage. Can include pushing, pulling, redirecting, or whipping another skater.