Copy of `iSport - Rugby terms`

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iSport - Rugby terms
Category: Sport and Leisure > Glossary of Rugby Terms
Date & country: 16/08/2013, USA
Words: 132


Second Row
The second row of the scrum, consisting of two locks; it

Send-Off
When a player who engages in exceedingly dangerous or harmful play is kicked out of the game, that player becomes a send-off, and cannot be replaced by another player.

Set Piece/Set Play
The different ways that play is resumed after a stoppage. Scrums and line-outs are the most common.

Sin Bin
If a player either repeatedly commits severe infringements, or one extreme infringement that

Skip Pass
When there are at least three players from one team in a row, and the ball carrier passes it to the third player rather than to the player closest to him/her, a skip pass has taken place.

Stoppage Time
Any time that play was stopped because of injury is called stoppage time, and gets added on at the end of each half.

Support
A player or group of players in close proximity to the ball carrier, usually off to one side, available for a pass if the ball carrier

Switch
When the ball carrier runs in one direction and passes the ball to a teammate that

Tackle
When one player wraps up the ball carrier and forces him/her to the ground.

Tactical Advantage
One way that the non-offending team can benefit from an advantage call. It refers to the non-offending team being able to continue playing the ball in such a way that they gain a quick upper hand over the offending team. For example, during an advantage period, the non-offending team quickly passes the ball across the field to its back line, where there are fewer members of the offending team; this creates a personnel overload in favor of the non-offending team.

Take
When a player cleanly catches the ball after a kick; usually commented on as a

Tap Penalty
After a penalty has been awarded where the opposing team has to move 10 meters back, the ball carrier for the non-offending team can try to start play before the other team has completely moved back 10 meters, or a member of the offending team tries to make a play on the ball carrier before the whole team makes it 10 meters back. If this is successful, the offending team receives another penalty, and it starts all over again.

Tap Tackle
When a defender attempts to stop the ball carrier by slapping (tapping) one of the ball carrier

Territorial Advantage
One way that the non-offending team can benefit from an advantage call. It refers to the non-offending team actually gaining ground on the offending team during an advantage period.

Test
A rugby match between two national-level teams.

Throw In
When the ball is thrown in during a line out, signaling that play has resumed.

Tight Five
A term used to describe the first two rows of the pack (consisting of five forwards), as they

Tighthead Prop
One of the two props in a pack, on the right side of the scrum.

TMO
Television Match Official. A member of the officiating crew who is capable of reviewing a match in slow motion to advise the referee about the correct call on a particular play.

Touch Judge
An official who

Touch Rugby
A non-contact version of rugby that focuses on fundamental skills; touch rugby is often used to teach new players the basics of the game.

Touch-down
When the ball is in a player

Touchline
The line on each side of the pitch marking out of bounds.

Try
The main method of scoring during a rugby match, occurring when the ball carrier grounds the ball in the opposing team

Try Line
The lines that indicate the start of each team

Tunnel
The space between two teams during a scrum-down or line-out.

Turnover
When one team accidentally gives possession of the ball to the other team.

Up and Under
A short, high kick specifically used to give other players on the kicker

Wheeling
During a scrumdown, sometimes one pack will try to rotate the scrum to one side or the other. This is called Wheeling, and is allowed until the scrum has completely rotated 90 degrees to one side or the other. If this happens, play will stop and the referee will reset the scrum.

Wing/Winger
Two members of the back line, called Left and Right Wing. The right wing is the last player in the actual line of backs; the left wing lines up parallel to the right wing but spaced between 10-20 meters apart. The wings are usually the fastest players on the team.

Yellow Card
When a severe infringement is committed, or when a player repeatedly commits the same penalty, the player who committed it can receive a yellow card, notification that that player must spend 10 minutes in the sin bin.

Zulu
After a rugger scores his/her first official try, some form of the zulu tradition is supposed to take place. Most commonly, that rugger is responsible for running a lap completely naked around the outside of wherever the post-match gathering is taking place, while observers pour their drinks all over the rugger. Other variations include stripping down in the middle of a match and sprinting the length of the pitch, and jogging a lap around the pitch in similar fashion.