
Often abbreviated to IK, Inverse Kinematics is a character animation technique in which the end bone of a chain - for example, a limb - is assigned a goal object. When the goal object moves, the bone moves with it, dragging the rest of the chain behind it. The movement propagates from the free end of the chain towards the fixed point: the reverse o...
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http://www.computerarts.co.uk/downloads/3d__and__animation/the_3d_world_glo
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