
The Indie Game Jam (IGJ) was an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer-programmers, the event featured a shared game engine technology worked on by other designer-programmers for a single long weekend. The games resulting from that weekend were then pu...
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http://en.wikipedia.org/wiki/Indie_Game_Jam
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