
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle surfaces by computing the lighting at the corners of each triangle and linearly interpol...
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http://en.wikipedia.org/wiki/Gouraud_shading

(from the article `computer graphics`) ...one colour tone is used for the entire object, with different amounts of white or black added to each face of the object to simulate shading. The ...
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http://www.britannica.com/eb/a-z/g/53
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