Look up: Normal-mapping


  1. Normal mapping
    In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generatin...
    Found op http://en.wikipedia.org/wiki/Normal_mapping

  2. Normal-mapping
    == Fair-use Rationale == == Licensing: == ...
    Found op http://en.wikipedia.org/wiki/Normal-mapping

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